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Production & Verification from the Logbook

Production practice in Production & Verification, including entries that cross into this discipline.

Prepare Your Final AI Production Note
Production & VerificationProduction GuideRobert Trippler

Prepare Your Final AI Production Note

The Final AI Production Note connects the game's actual production to its release materials. It is required even when a team deliberately used no AI. Start with the planned note from the pitch, then update it to describe

2 min read
The Five Proofs Your Game Needs Before Clowdr Publishes
Production & VerificationProduction GuideRobert Trippler

The Five Proofs Your Game Needs Before Clowdr Publishes

Before you submit a Release Candidate, make it possible for someone else to check why the game is ready. Link the build, the observations, and the decisions behind each of Clowdr's Five Proofs of Release. A Project is Do

4 min read
The Clowdr AI standard: own, verify, and account for the work
Production & VerificationPositionRobert Trippler

The Clowdr AI standard: own, verify, and account for the work

Clowdr permits deliberate AI-assisted production and deliberate non-use. Every Project Pitch must explain that choice in an AI Production Note. No contributor or task is required to use AI. The publishing requirement is

2 min read
Sound is more than generation: review audio in the game
Audio & CompositionPositionRobert Trippler

Sound is more than generation: review audio in the game

A cue can sound finished on its own and still fail in a game. It can hide an important signal, loop awkwardly, or make a scene feel unlike the rest of the work. Clowdr's Craft Proof asks whether the complete game holds t

2 min read
Taste is still the job: give creative direction a reviewable standard
Design & WritingPositionRobert Trippler

Taste is still the job: give creative direction a reviewable standard

Generating more variations does not decide which work belongs in a game. Someone still has to choose a direction, reject attractive mismatches, and explain how the accepted work serves the Player Promise. How We Ship giv

2 min read
The tool is not the architect: own the engineering decision
EngineeringPositionRobert Trippler

The tool is not the architect: own the engineering decision

A contribution needs an engineering owner who can explain why it belongs in the game and change it when the surrounding system changes. That requirement survives every tool choice, including an agent that writes the whol

2 min read
The Friday build review: show a change and record the next decision
Production & VerificationProduction GuideRobert Trippler

The Friday build review: show a change and record the next decision

Choose one change someone can inspect by Friday. Put it in a playable build when it affects the game, show it to another person, and leave a short record of what worked and what remains unresolved. Clowdr requires weekly

2 min read
Accountability circles: review a build and leave with owned work
Production & VerificationProduction GuideRobert Trippler

Accountability circles: review a build and leave with owned work

An accountability circle needs something its members can inspect. A build, a changed asset in the game, or a failed check is a better starting point than a percentage-complete report. Clowdr requires weekly project updat

2 min read
The Vertical Slice: retire a risk and establish the Quality Baseline
Production & VerificationProduction GuideRobert Trippler

The Vertical Slice: retire a risk and establish the Quality Baseline

A Vertical Slice must answer a production question with a playable cross-section of the intended game. It should expose a named risk while bringing engineering, art, audio, and player experience together at production qu

2 min read
Scope control: separate new features from release blockers
Production & VerificationProduction GuideRobert Trippler

Scope control: separate new features from release blockers

Locked Feature Scope protects the game Clowdr approved. It does not excuse a broken critical path, missing credits, or assets that fail the Quality Baseline. Those problems may become Release Blockers even when every pla

2 min read
Finishing a Clowdr game: from Player Promise to Publication Review
Production & VerificationProduction GuideRobert Trippler

Finishing a Clowdr game: from Player Promise to Publication Review

A Clowdr game is finished when its approved work and Release Blockers are complete and the integrated result meets the publishing standard. The Lead then submits it for Publication Review. An empty task board alone canno

2 min read

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