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Engineering from the Logbook

Production practice in Engineering, including entries that cross into this discipline.

Prepare Your Final AI Production Note
Production & VerificationProduction GuideRobert Trippler

Prepare Your Final AI Production Note

The Final AI Production Note connects the game's actual production to its release materials. It is required even when a team deliberately used no AI. Start with the planned note from the pitch, then update it to describe

2 min read
The Five Proofs Your Game Needs Before Clowdr Publishes
Production & VerificationProduction GuideRobert Trippler

The Five Proofs Your Game Needs Before Clowdr Publishes

Before you submit a Release Candidate, make it possible for someone else to check why the game is ready. Link the build, the observations, and the decisions behind each of Clowdr's Five Proofs of Release. A Project is Do

4 min read
The Clowdr AI standard: own, verify, and account for the work
Production & VerificationPositionRobert Trippler

The Clowdr AI standard: own, verify, and account for the work

Clowdr permits deliberate AI-assisted production and deliberate non-use. Every Project Pitch must explain that choice in an AI Production Note. No contributor or task is required to use AI. The publishing requirement is

2 min read
The tool is not the architect: own the engineering decision
EngineeringPositionRobert Trippler

The tool is not the architect: own the engineering decision

A contribution needs an engineering owner who can explain why it belongs in the game and change it when the surrounding system changes. That requirement survives every tool choice, including an agent that writes the whol

2 min read
The Vertical Slice: retire a risk and establish the Quality Baseline
Production & VerificationProduction GuideRobert Trippler

The Vertical Slice: retire a risk and establish the Quality Baseline

A Vertical Slice must answer a production question with a playable cross-section of the intended game. It should expose a named risk while bringing engineering, art, audio, and player experience together at production qu

2 min read
Scope control: separate new features from release blockers
Production & VerificationProduction GuideRobert Trippler

Scope control: separate new features from release blockers

Locked Feature Scope protects the game Clowdr approved. It does not excuse a broken critical path, missing credits, or assets that fail the Quality Baseline. Those problems may become Release Blockers even when every pla

2 min read

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