clowdr.dev
Contributor Playbook

Claim one task. Help a real game ship.

Join a Clowdr title without becoming responsible for the whole project. Pick a scoped task, agree the handoff, build in your own tools, and earn credit when the work is accepted.

Whimsical illustrated cat guild studying a shared game development map
Credit when accepted
1-4 hour tasks
Work in your own tools
Keep your rights
Credit when accepted
The Contributor Loop

You claim a task, not a forever-team.

Clowdr projects are led by a project lead. Your job is smaller: choose a task that fits your skills, finish the handoff you agreed to, and help the title move one step closer to shipping.

  1. 01Browse active projects
  2. 02Claim a bite-sized task
  3. 03Agree the handoff
  4. 04Build in your own environment
  5. 05Ask early if you get stuck
  6. 06Submit the work
  7. 07Get credited and continue
Step by step

From browsing to shipped credit.

01

Browse active projects

You do

Open the project channels and task boards. Look for a title you care about and a task that matches your skills.

Lead handles

The lead keeps the board stocked with code, art, audio, design, writing, QA, and production cleanup work.

02

Claim a bite-sized task

You do

Pick one task. Most should fit into a 1-4 hour work session, or be small enough to discuss before you start.

Lead handles

The lead confirms whether the task is available, what success looks like, and whether anything blocks it.

03

Agree the handoff

You do

Clarify format, timing, and where the finished work should go: pull request, asset upload, Figma link, audio file, notes, or another agreed handoff.

Lead handles

The lead makes the expected output concrete enough that you are not guessing in the dark.

04

Build in your own environment

You do

Use your own tools and schedule. You are not joining a sprint, logging hours, or taking ownership of the whole game.

Lead handles

The lead stays available for project context and makes sure dependencies do not silently block you.

05

Ask early if you get stuck

You do

Post in the project channel or talk to the lead when the task changes shape, gets blocked, or stops fitting your available time.

Lead handles

The lead helps adjust scope, answer questions, or re-open the task if life gets in the way.

06

Submit the work

You do

Send the agreed handoff through the task board or repository so the project can track it and credit it.

Lead handles

The lead reviews against the task description, project needs, and what you agreed when you claimed it.

07

Get credited and continue

You do

When the task is accepted, your credit is locked. Then claim another task, switch projects, or step away without guilt.

Lead handles

The lead marks the task done, integrates the contribution, and maintains the project credit list.

The anxiety checklist

The parts people usually worry about.

What if I get stuck?

Ask in the project channel early. A stuck task is normal; silent disappearance is what kills momentum.

What if I need to unclaim?

Tell the lead and unclaim it. There is no forever-team obligation, but communicating keeps the task board honest.

Who owns my work?

You keep ownership of your contribution. By submitting it, you grant the project and Freistil ApS the license needed to use it in the game, related projects, and Clowdr marketing.

What if it needs changes?

The lead gives feedback against the task and the handoff you agreed. You can revise, clarify scope, or hand it back if it no longer fits.

When do I get credit?

Credit is locked when the lead accepts the task and marks it done. Every accepted contribution belongs in the shipped title's credit list.

Ready when you are.

Start with one task.

Sign up, browse the active projects, and claim something small enough to finish. No dead Discord pitch. No exposure bargain. Just one concrete contribution toward a title that is trying to ship.

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