clowdr.dev
How We Ship

AI is not the line. Shipping is.

We do not sort contributors by tool purity. We care about taste, accountability, polish, rights, and whether the final game is worth playing.

The standard

Tools do not ship games. Contributors do.

Professional game development has always been craft under constraints. Tools can speed up production, but they do not replace judgment. A Clowdr contributor owns the output they submit: the code they test, the asset they polish, the audio they shape, the mechanic they choose, and the handoff they agree to.

Read the operational AI Standard

The filter

This will not be for everyone.

If you believe any AI use is morally disqualifying in game development, Clowdr probably is not for you. We respect that position. We do not share it, and we are not going to litigate it here.

What we mean

The work has to hold up.

Acceptance 01

Taste stays human

Generated output is raw material until someone with taste selects, edits, rejects, or rebuilds it.

Acceptance 02

Quality beats purity

The question is not whether a tool was involved. The question is whether the result is coherent, playable, performant, and credited fairly.

Acceptance 03

Accountability is not optional

If you use a tool, you still own the result. Tested code, optimized assets, clean handoffs, and clear rights are part of the work.

Across the team

Every craft keeps its standards.

Composers

AI can help with references and temp direction, but emotion, timing, mix, implementation, and identity still belong to the composer.

Read the audio standard

Use the tools. Own the result. Ship the game.

Clowdr is for contributors who want structure, standards, and shipped credits. Not tool worship. Not tool panic. Finished work.

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Cookies and measurement

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