clowdr.devalpha
How We Ship

AI is not the line. Shipping is.

AI literacy is required; AI use is not. We use or reject tools deliberately, require human ownership, and publish a game only when it proves that it meets the standard.

The standard

Production begins with a promise and ends with proof.

Clowdr is a craft-first AI game-production community. Tool choice stays deliberate, and every Contributor remains accountable for owned, integrated, and verified work. A Prototype can answer a question, but it is never the approved outcome. Completed tickets do not make a game publishable; evidence does.

See the standard tested in the Logbook

The AI position

Choose tools deliberately. Keep ownership human.

AI-assisted work, limited AI use, and deliberately non-AI work all meet the same publishing standard.

Position 01

Choose deliberately

Every Project Pitch includes an AI Production Note that explains where AI-assisted production will be used or deliberately not used, and why that choice fits the Player Promise.

Position 02

Human ownership is the gate

A human must be able to explain and revise the work, establish its fit and provenance, integrate it, verify it in context, and hand it off cleanly. Otherwise it is Unowned Output.

Position 03

Name the system correctly

AI-Assisted Production describes tools or agents used while making the game. Game AI describes runtime systems inside it. Neither label makes a game publishable.

The production path

A Project earns the right to scale.

The same Player Promise guides approval, the Quality Baseline, and Publication Review. Each gate keeps volume from masquerading as progress.

  1. Stage 01

    Project Pitch

    Clowdr approves a Player Promise, Intended Release, locked Feature Scope, Vertical Slice Plan, and AI Production Note. Optional Prototype Evidence can support the pitch but cannot become the Project.

  2. Stage 02

    Slice Phase

    Approval opens only the Slice Phase. Contributors may claim only the work needed to build, integrate, and evaluate the Vertical Slice.

  3. Stage 03

    Quality Baseline

    Clowdr approves the Vertical Slice as the binding Quality Baseline for production coherence and polish. Only then does the wider Production backlog open.

  4. Stage 04

    Production

    The remaining Feature Scope becomes claimable. Release Blockers may create required work to make that scope publishable, but they cannot add new player-facing features.

  5. Stage 05

    Done Project

    All approved tickets and Release Blockers are complete, and the integrated game meets the publishing standard. An empty board alone is not Done.

  6. Stage 06

    Release Candidate

    The Project Lead submits the integrated build, publication materials, and Final AI Production Note. The Lead does not declare the game released.

  7. Stage 07

    Publication Review

    Clowdr evaluates the Player Promise, approved Feature Scope, Quality Baseline, and Five Proofs of Release, then decides publication under the Clowdr brand.

Five Proofs of Release

Completed tickets are not publication evidence.

A Release Candidate must provide all five proofs. Playtesting is mandatory evidence, but Clowdr does not prescribe one universal tester count.

  1. Proof 01

    Promise Proof

    The complete game delivers the approved Player Promise.

  2. Proof 02

    Build Proof

    The critical path works on every stated platform without unresolved Release Blockers.

  3. Proof 03

    Craft Proof

    The complete game meets or improves on the Quality Baseline without placeholders or Unowned Output.

  4. Proof 04

    Ownership Proof

    Contributions, provenance, rights, AI disclosures, attributions, and credits are accounted for.

  5. Proof 05

    Publication Proof

    The game and release materials can be presented accurately under the Clowdr brand.

Publication Review

Clowdr decides publication.

The Project Lead submits the Release Candidate and its evidence. Clowdr records one of three outcomes.

  • Outcome 01

    Accepted

    Clowdr publishes the game under the Clowdr brand, by default on itch.io.

  • Outcome 02

    Revision Required

    Clowdr identifies correctable blockers. The Project remains on the Clowdr publication path and can return with a new Release Candidate.

  • Outcome 03

    Publication Declined

    Clowdr makes the final decision not to publish the game under its brand. That decision alone grants no independent-release authority.

An Independent Release requires both Publication Declined and explicit written Independent Release Authorization plus a project-specific sublicense from Freistil ApS. Silence, delay, Revision Required, membership changes, or an incomplete review grant no such authority.

Public accountability

Every release shows how AI was used, or deliberately not used.

The Release Candidate turns planned intent into a Final AI Production Note: actual AI use or deliberate non-use, material human decisions, verification performed, provenance, rights, disclosures, attributions, and material changes from the pitch note. A concise version is published with every Clowdr Release.

Use the tools deliberately. Own the result. Prove the release.

How We Ship defines the standard. The Logbook shows where that standard holds, changes, or needs better evidence.

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