clowdr.devalpha
Developer Journal

The Expedition Log

Hard-won secrets from the frontlines of indie game development. Shared assets, shared code, shared success.

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How to Run a Playtest Feedback Meeting Without Letting Notes Become Scope Creep
Production

How to Run a Playtest Feedback Meeting Without Letting Notes Become Scope Creep

Playtest feedback is supposed to make your game clearer. Somehow it often turns into a bigger backlog, three new systems, and a quiet feeling that your current build is now wrong in every possible direction. That is the

How to Build a Steam Next Fest Demo Without Derailing Your Actual Game
Production

How to Build a Steam Next Fest Demo Without Derailing Your Actual Game

A Steam Next Fest demo is not a second game. It is a public test of the first 15 to 30 minutes of trust: does the game launch, does the player understand the loop, does the promise on the Steam page match what they can p

9 min read

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