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The Expedition Log

Hard-won secrets from the frontlines of indie game development. Shared assets, shared code, shared success.

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How to Build a Steam Next Fest Demo Without Derailing Your Actual Game
Production

How to Build a Steam Next Fest Demo Without Derailing Your Actual Game

A Steam Next Fest demo is not a second game. It is a public test of the first 15 to 30 minutes of trust: does the game launch, does the player understand the loop, does the promise on the Steam page match what they can p

How to Write a Contributor Handoff for Game Artists, Composers, and Designers
Community

How to Write a Contributor Handoff for Game Artists, Composers, and Designers

A contributor handoff is the packet of context someone needs before they can do useful work on your game. For artists, composers, audio designers, and game designers, it is the difference between creative partnership and

9 min read

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