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Project Iskara

Active Expeditions Project Iskara

A modern 3D tactical mech-combat game - command a squad of pilots and towering battle robots in a long war against hostile machine forces.

Command a squad of pilots and towering battle robots in a long war against hostile machine forces. Between missions, run a forward base - outfit your machines, tend your pilots, pick your next fight.

Gameplay Pillars

Tactical Turn-Based Combat

Hex maps, heat, line of sight, and loadout decide battles.

Battle Robot Customization

Chassis, weapons, shields, and components create distinct combat roles.

Persistent Pilots

Pilots gain skill, accumulate stress, and cost something when lost.

Base Management

Every mission feeds repair, outfitting, and pilot care.

Placeholder image for Project Iskara procedural hex map generation

Procedural Tactical Hex Maps

The battlefield generator builds hex maps from biome rules, cover budgets, and elevation bands so each mission asks for a different route through the fight.
Procedural Generation

A* on Hex Tiles - Hierarchical Pathfinding

Large hex maps use area-based hierarchical search so movement previews stay responsive when tactical options expand.

Search Model

Hierarchical A*

Design Goal

Responsive previews

Placeholder image for Project Iskara hierarchical A* pathfinding on hex tiles
PATHFINDING V1.0

Concept Art

Early visual explorations - pilots, machines, and the forward base.

Concept art for pilots, machines, and the forward base is in progress. Final art and captions will replace this note.

Concept Art

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