clowdr.devalpha
The Guild of Creators: Indie game developers working in a forest studio
The Clowdr AlphaYou are early. Content, UI, and community workflows are still being shaped with founding member feedback.
Craft-first AI game production

Pick a Task.
Ship a Game.

Use AI where it earns its place. Reject it where it does not. Claim scoped work, own every decision, and help ship games worth publishing.

Hand-drawn cat in a tiny green hat perched among dusty scrolls and game controllers, representing ideas that never leave the drawing board.
The Graveyard Folder

Your game is dying on your hard drive.

AI can make output faster. It cannot choose a disciplined scope, integrate a whole game, exercise taste, carry accountability, or supply the evidence a release needs.

Without production structure, faster output only makes the Graveyard Folder busier. Clowdr does not attack AI use. It rejects the idea that generated volume is the same as progress toward publication.

“The goal is not to produce more. It is to finish owned, integrated work that can survive the publishing bar.”
How It Works

From approved project to publication, in four steps.

Approved Projects stay tied to a Player Promise, a locked Feature Scope, and a publishing standard. Contributors choose the work they can own.

Code is only one kind of task. Art, audio, design, writing, QA, tooling, and production cleanup all become claimable when they help the game meet its standard.

  1. Alpha build

    Browse Approved Projects

    Browse Projects that Clowdr has approved for production. Each task board exposes the claimable work needed for the current stage.

  2. Claim a 1-4 Hour Task

    Choose code, art, audio, design, writing, QA, tooling, or production work that fits your skills and the time you can actually give.

  3. Own the Work

    Whatever tools you use, understand the Contribution, revise it, integrate it, verify it in context, and hand it off cleanly.

  4. Ship With Credit

    Submit owned work and earn named credit. Clowdr publishes a game only after its Release Candidate satisfies all Five Proofs of Release.

One clear task is your commitment. The publishing standard is shared across the whole Project.

The Lead's Playbook

Leads turn a Player Promise into claimable work and a release that can be proven.

Six production disciplines keep scope, tool choice, ownership, and publication evidence visible from pitch to Release Candidate.

  • Discipline 01

    Player Promise

    Define the experience the player must receive. Every scope and quality decision traces back to that promise.

  • Discipline 02

    Declare the AI Position

    Record where AI-Assisted Production will be used, limited, or deliberately rejected, and why that choice fits the Player Promise.

  • Discipline 03

    Slice Before Scale

    Open only Vertical Slice work first. Production expands after Clowdr approves the slice as the Project's Quality Baseline.

  • Discipline 04

    Lock Features, Fix Blockers

    Keep the approved Feature Scope locked. Add Release Blockers only for defects or missing work required to meet the standard, never for new player-facing features.

  • Discipline 05

    Keep Work Claimable

    Split code, art, audio, design, writing, QA, tooling, and production work into owned tasks that fit a 1-4 hour Contribution.

  • Discipline 06

    Prove the Release

    Submit a Release Candidate only after Promise, Build, Craft, Ownership, and Publication Proof are ready for Clowdr's Publication Review.

From the Workbench

Findings worth keeping

View the Full Logbook
Ready when you are.

Ship something this year.

Join the clowder on Discord. Browse the projects. Claim your first task. No commitments beyond the one you pick.

Join the Expedition

Free to join. You keep the rights to your work. Every game you touch credits you by name.

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